As reviewed in Electronic Musician magazine
Get a head start on drum machine programming
By Michael McFall
As every drummer worth his backbeat knows, non-drummers whoprogram drum machines rarely have a handle on how drums are supposedto sound and feel. For those of you who don't know the differencebetween paradiddling and twiddling your thumbs, Five Pin Press hasput together a gem of a product line that gives you instant access to460 drum patterns and fills.
Two packages are currently available: 200 [Instant] Drum MachinePatterns and 260 [Instant] Drum Machine Patterns. Each packageconsists of a book in which all 200 or 260 patterns, breaks, andfills are written out in music notation and in drum machine gridnotation for entering into your drum machine in step time.
The best part is that a disk (IBM, Mac, or Atari) is included thatcontains the patterns in Standard MIDI File format. You just load thepatterns into your sequencer, click on Play, and away you go.Note-number assignments default to the General MIDI Percussion Map.Each drum sound is on an individual track, which makes transposingnote assignments easy in the event that your drum machine or soundmodule does not conform to the General MIDI map. A separate usersmanual includes convenient MIDI drum-note assignment charts forseveral popular synths and drum machines.
A broad range of styles is represented, from rock, pop, and bluesto reggae, ska, R&B, disco, Afro-Cuban, swing, shuffle, Latin,ballads, and marches, each with fills to match. Rap and hip-hopgrooves are conspicuously absent, though.
The patterns are well-crafted and definitely usable.Unfortunately, the differences between certain patterns are slight.For example, the Funk and R&B patterns sound so similar stylisticallyas to be cut from the same cloth. Other patterns, such as Swing,wouldn't fill the bill for me if I were programming a jazz or swingtune. In other words, don't get too hung up on the pattern labels;you still have to use your ears in the end. The breaks and fills areinteresting, but they sound a bit stiff, as they are 100% quantized.I would like to see the patterns 'swing' a bit more. Even so, most ofthe patterns groove, particularly the Samba and some of the otherLatin and Funk varieties.
The idea is to use the drum patterns as templates, starting pointsfrom which you can edit to your heart's content, adding andsubtracting, accenting, swinging, and switching sounds until you'vetweaked yourself into drum track heaven. For instance, adding furtherelements of 'humanizing' is up you and the capabilities of your drummachine or sequencer. (For 'humanizing' ideas, see 'The Feel Factor:Humanizing Your Sequences' in the October 1987 EM, and 'Make YourDrum Machine Swing' in the May 1992 issue.)
Overall, the 200/260 Drum Machine Patterns packages have a lot tooffer the non-drumming programmer. Alien storm. And by not having to start fromscratch, even drummer/programmers can save time and come up with somenew ideas.
Michael McFall is the former editor of Rhythm magazine. Currently,he heads VDO Productions, a video production company specializing inmusic instruction videos.
Excerpted from the November 1992 Electronic Musician magazine.Copyright 1992 Electronic Musician. Reported with the permission ofthe Publishers.